![]() ![]() How that arbitration is handled is the key to balanced performance.Īnother interesting feature of the new GMCH is the add-on digital video output card. Still, integrated graphics is a balancing act between memory fetches for graphics and memory accesses for the CPU. The new core logic’s support for DDR2/667 should mean more available free bandwidth for the graphics processor. ![]() Note that vertex shaders are handled by the host processor, so the faster the CPU, the faster the vertex processing. ![]() New this time around is support for anisotropic filtering. The rendering engine supports all the texture modes you’d expect from a modern 3D engine, including cube map support, various texture blending modes, and S3TC texture compression.
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